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LOD Bibliography

353 articles found:

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  • Ahumada, A. and B. Beard (1998). "A simple Vision Model for Inhomogeneous Image Quality Assessment." Society for Information Display International Symposium Digest of Technical Papers: 40.1.

  • Ahumada, A. (1993). "Computational Image Quality Metrics: A Review." SID Digest 24: 305-308.

  • Airey, J. M., J. H. Rohlf, and F. P. Brooks Jr. (1990). Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments. 1990 Symposium on Interactive 3D Graphics. pp. 41-50.

  • Akeley, K., P. Haeberli, and D. Burns. (1990). tomesh.c: C Program on SGI Developer’s Toolbox CD.

  • P. Alliez, M. Meyer and M. Desbrun (2002). "Interactive Geometry Remeshing," SIGGRAPH 2002 conference proceedings, pp. 347--354 [PDF] [Abstract]

  • P. Alliez, N. Laurent, H. Sanson and F. Schmitt (2002). "Efficient View-dependent Refinement of 3D Meshes using Sqrt(3)-Subdivision," Visual Computer (to appear). [PDF] [Abstract]

  • Amenta, N. and M. Bern (1999). "Surface Reconstruction by Voronoi Filtering." Discrete Computational Geometry 22: 481-504.

  • Andrews, P. R. and F. W. Campbell (1991). "Images at the Blind Spot." Nature 353(6342): 308.

  • Angel, E. (2000). Vertex Arrays. Interactive Computer Graphics: A Top-Down Approach with OpenGL. Reading, MA, Addison Wesley Longman: 158-160.

  • Anstis, S. M. and P. Cavanagh (1983). A Minimum Motion Technique for Judging Equiluminance in Colour Vision. in Colour Vision: Physiology and Psychophysics. J. D. Mollon and L. T. Sharpe (eds). London, Academic Press: 156-166.

  • Astheimer, P. and M.-L. Pöche (1994). Level-Of-Detail Generation and Its Application in Virtual Reality. VRST ’94, Singapore. pp. 299-309.

  • Astheimer, P. (1993). What You See is What You Hear - Acoustics Applied in virtual Worlds. IEEE 1993 Symposium on Research Frontiers in Virtual Reality. pp. 100-107.

  • Azuma, R. and G. Bishop (1994). Improving Static and Dynamic Registration in an Optical See-Through HMD. SIGGRAPH 94, ACM SIGGRAPH ACM Press. pp. 197-204.

  • Bahill, A. T., D. Adler, and L. Stark. (1975). "Most Naturally Occurring Human Saccades Have Magnitudes of 15 Degrees or Less." Investigative Ophthalmology 14: 468-469.

  • Bajaj, C., V. Pascucci, and G. Zhuang. (1999). Progressive Compression and Transmission of Arbitrary Triangular Meshes. Visualization ’99. pp.307-316.

  • Bajaj, C., V. Pascucci, D. Schikore. (1998). Visualization of Scalar Topology for Structural Enhancement. Visualization ’98. pp. 18-23.

  • Bajaj, C., F. Bernardini, G. Xu. (1997). "Reconstructing Surfaces and Functions on Surfaces from Unorganized 3D Data." Algorithmica 19: 243-261.

  • Bajaj, C. and D. Schikore (1996). "Error-bounded Reduction of Triangle Meshes with Multivariate Data." SPIE 2656: 34-45.

  • Bajaj, C. and M.-S. Kim (1988). "Generation of Configuration Space Obstacles: The Case of a Moving Sphere." IEEE Journal of Robotics and Automation 4(1): 94-99.

  • Banks, D. C. and M. Kelley (1995). Tracking a Turbulent Spot in an Immersive Environment. 1995 Symposium on Interactive 3D Graphics. pp.171-172.

  • Banks, M. S. (1982). "The Development of Spatial and Temporal Contrast Sensitivity." Current Eye Research 2: 191-198.

  • Barnes, G. (1979). "Vestibulo-ocular Function During Coordinated Head and Eye Movements to Acquire Visual Targets." Journal of Physiology 287: 127-147.

  • Bartram, D. (1976). "Levels of coding in Picture-Picture Comparison Tasks." Memory and Cognition 4: 592-602.

  • Bern, M., D. Eppstein, D. Eppstein, P. Agarwal et al. (1999). Emerging Challenges in Computational Topology. NSF Report.

  • Biederman, I. (1987). "Recognition-by-Components: A Theory of Human Image Understanding." Psychological Review 94: 115-147.

  • Birkel, P. A. (1997). Sedris Geospatial Reference Model. Sedris Document Set. [URL]

  • Blake, E. H. (1989). "Complexity in Natural Scenes: A Viewer Centered Metric for Computing Adaptive Detail." PhD Thesis. Queen Mary College, London University.

  • Blakemore, C. and F. W. Campbell (1969). "On the Existence of Neurones in the Human Visual System Selectively Sensitive to the Orientation and Size of Retinal Images." Journal of Physiology 203: 237-260.

  • Blow, J. (2000). "Terrain Rendering Research for Games." Course Notes for SIGGRAPH 2000 Course #39.

  • Blow, J. (2000). "Terrain Rendering at High Levels of Detail." Game Developers Conference 2000.

  • Blow, J. (1998). "Implementing a Texture Caching System." Game Developer Magazine: 46-56.

  • Bogomjakov, A. and C. Gotsman (2001). "Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes." Graphics Interface 2001. pp. 81-90.

  • Bolin, M. and G. Meyer (1998). "A Perceptually Based Adaptive Sampling Algorithm." SIGGRAPH 98. pp. 299-309.

  • Bolin, M. R. and G. W. Meyer (1995). "A Frequency Based Ray Tracer." SIGGRAPH 95. pp. 409-418.

  • Brodsky, D. and B. Watson (2000). "Model Simplification Through Refinement." Graphics Interface 2000. pp. 221-228. [Abstract]

  • Bryson, S. (1993). Implementing Virtual Reality. SIGGRAPH 93 Course #43 Notes, ACM SIGGRAPH: 16.1-16.12.

  • Burr, D. C. and J. Ross (1982). "Contrast Sensitivity at High Velocities." Vision Research 22: 479-484.

  • Caelli, T. M. and G. Moraglia (1985). "On the Detection of Gabor Signals and Discriminations of Gabor Textures." Vision Research 25: 671-684.

  • Campbell, F. W., R. H. S. Carpenter, J. Z. Levinson. (1969). "Visibility of Aperiodic Patterns Compared with that of Sinusoidal Gratings." Journal of Physiology 204: 283-209.

  • Campbell, F. W. and J. G. Robson (1968). "Application of Fourier Analysis to the Visibility of Gratings." Journal of Physiology 197: 551-566.

  • Campbell, F. W. and R. W. Gubisch (1966). "Optical Quality of the Human Eye." Journal of Physiology 186: 558-578.

  • Campbell, F. W., J. J. Hulikowski, J. Levinson. (1966). "The Effect of Orientation on the Visual Resolution of Gratings." Journal of Physiology 187: 427-436.

  • Campbell, F. W. and D. G. Green (1965). "Optical and Retinal Factors Affecting Visual Resolution." Journal of Physiology 181: 576-593.

  • Carlson, D. and J. Hodgins (1997). "Simulation Levels of Detail for Real-time Animation." Graphics Interface ’97. pp. 1-8.

  • Carmo, M. d. (1976). Differential Geometry of Curves and Surfaces, Prentice Hall.

  • Catmull, E. E. (1974). "A Subdivision Algorithm for Computer Display of Curved Surfaces." PhD Thesis. Department of Computer Science, University of Utah, Salt Lake City, Utah.

  • Cavanagh, P. (1991). "Vision at Equiluminance." in Vision and Visual Dysfunction: Limits of Vision. J. R. Cronly-Dillon (ed). Boca Raton, FL, CRC Press. 5: 234-250.

  • Chazelle, B. (1992). "An Optimal Algorithm for Intersecting Three-dimensional Convex Polyhedra." SIAM Journal of Computing 21(4): 671-696.

  • Choudhury, P. and B. Watson (2002). "Fully Adaptive Simplification of Massive Meshes," Technical Report. Northwestern University Department of Computer Science.

  • Chrislip, C. A. and J. F. E. Jr (1995). "Level of Detail Models for Dismounted Infantry in NPSNET-IV.8.1." Masters Thesis. Naval Postgraduate School, Monterey, CA.

  • Cignoni, P. Ganovelli, F. Gobbetti, E. Marton, F. Ponchio, F. and Scopigno, R. (2004). "Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models." In Proceedings of SIGGRAPH 2004, Los Angeles, CA.

  • Cignoni, P., C. Rocchini, C. Rocchini. (1998). "Metro: Measuring Error on Simplified Surfaces." Computer Graphics Forum 17(2): 167-174. [Abstract]

  • Cignoni, P., C. Montani, R. Scopigno. (1998). "A Comparison of Mesh Simplification Algorithms." Computers & Graphics, 22(1): 37-54. [PS] [Abstract]

  • Clark, J. H. (1976). "Hierarchical Geometric Models for Visible Surface Algorithms." Communications of the ACM 19(10): 547-554. [PDF] [Abstract]

  • Cohen, J., R. Huebner, D. Luebke, M. Reddy, A. Varshney and B. Watson (2003). "Level of Detail Management for 3D Games," Tutorial #209, Game Developer Conference 2003, March 4-8, San Jose, CA.

  • Cohen, J. D., D. G. Aliaga, W. Zhang. (2001). "Hybrid Simplification: Combining Multi-resolution Polygon and Point Rendering." IEEE Visualization 2001. pp. 37-44 and 539.

  • Cohen, J., M. Olano, D. Manocha. (1998). "Appearance-Preserving Simplification." SIGGRAPH 98, Orlando, FL, Addison Wesley. pp. 115-122. [PDF] [Abstract]

  • Cohen, J. D. (1998). "Appearance-Preserving Simplification of Polygonal Models." PhD Thesis. Department of Computer Science, University of North Carolina at Chapel Hill.

  • Cohen, J., D. Manocha, M. Olano. (1997). "Simplifying Polygonal Models using Successive Mappings." IEEE Visualization ’97, Tampa, AZ. pp. 395-402.

  • Cohen, J., A. Varshney, D. Manocha, G. Turk, H. Weber, P. Agarwal, F. Brooks, and W. Wright. (1996). "Simplification Envelopes." SIGGRAPH 96. pp. 119-128. [PDF] [Abstract]

  • Cohen-Or, D. and Y. Levanoni (1996). "Temporal Continuity of Levels of Detail in Delaunay Triangulated Terrain." Visualization ’96. pp. 37-42.

  • Coltman, J. W. and A. E. Anderson (1960). "Noise Limitations to Resolving Power in Electronic Imaging." Proceedings of the Institute of Radio Engineers 48: 858-865.

  • Cosman, A. and R. Schumacker (1981). "System Strategies to Optimize CIG Image Content." 1981 Image II Conference. pp. 463-480.

  • Cowan, W. B. and C. Ware (1985). "Elementary Colour Coding." SIGGRAPH 1985 Course #3 Notes: Colour Perception: 55-95.

  • Crow, F. (1982). "A More Flexible Image Generation Environment." SIGGRAPH 82. pp. 9-18.

  • Daly, S. (1998). "Engineering Observations from Spatiovelocity and Spatiotemporal Visual Models." Human Vision and Electronic Imaging III, SPIE 3299. pp. 180-191.

  • Daly, S. (1993). "The Visible Differences Predictor: An Algorithm for the Assessment of Image Fidelity." Digital Images and Human Vision. A. Watson (ed). Cambridge, MA, MIT Press. pp. 179-206.

  • Daniel, P. M. and W. Whitteridge (1961). "The Representatin of the Visual Field on the Cerebral Cortex in Monkeys." Journal of Physiology 159: 203-221.

  • Davis, D., W. Ribarsky, T. Y. Jiang, N. Faust. (1999). "Real-Time Visualization of Scalably Large Collections of Heterogeneous Objects." Visualization ’99. pp. 437-440.

  • Deering, M. (1995). "Geometry Compression." SIGGRAPH 95. pp. 13-20.

  • DeFloriani, L. and P. Magillo (2002). "Multiresolution Mesh Representation: Models and Data Structures." Principles of Multiresolution Geometric Modeling. M. Floater, A. Iske and E. Qwak (eds), Springer-Verlag.

  • DeFloriani, L., P. Magillo, and E. Puppo (2000). "VARIANT: A System for Terrain Modeling at Variable Resolution." GeoInformatica 4(3): 287-315.

  • DeFloriani, L., P. Magillo, E. Puppo. (1998). "Efficient Implementation of Multi-Triangulations." IEEE Visualization ’98. pp. 43-50.

  • DeFloriani, L., P. Magillo, E. Puppo. (1997). "Building and Traversing a Surface at Variable Resolution." IEEE Visualization ’97. pp. 103-110.

  • DeFloriani, L., L. Marzano, E. Puppo. (1996). "Multiresolution Models for Topographic Surface Description." The Visual Computer 12(7): 317-345.

  • DeFloriani, L. and E. Puppo (1995). "Hierarchical Triangulation for Multiresolution Surface Description." ACM Transactions on Graphics 14(4): 363-411.

  • DeFloriani, L. (1989). "A Pyramidal Data Structure for Triangle-based Surface Description." IEEE Computer Graphics and Applications 9(2): 67-78.

  • DeFloriani, L., B. Falcidieno, et al. (1983). A Delaunay-based Method for Surface Approximation. Eurographics "83.

  • Delfinado, C. and H. Edelsbrunner (1995). "An Incremental Algorithm for Betti Numbers of Simplicial Complexes on the 3-Sphere." Computer Aided Geometric Design 12: 771-784.

  • Deussen, O., P. Hanrahan, B. Lintermann, R. Mech, M. Pharr, P. Prusinkiewics. (1998). "Realistic Modeling and Rendering of Plant Ecosystems." SIGGRAPH 98. pp. 275-286.

  • Dey, T., H. Edelsbrunner, et al. (1999). "Computational Topology." Advances in Discrete and Computational Geometry: 109-143.

  • De Haemer, M., Jr. and M. J. Zyda (1991). "Simplification of Objects Rendered by Polygonal Approximations." Computers & Graphics 15(2): 175-184.

  • De Leeuw, W. and R. Van Liere (1999). "Collapsing Flow Topology Using Area Metrics." Visualization ’99. pp. 349-354.

  • Dörrie, H. (1965). "Euler’s Problem of Polygon Division." 100 Great Problems of Elementary Mathematics: Their History and Solutions. New York, Dover. pp. 21-27.

  • Drasdo, N. (1977). "The Neural Representation of Visual Space." Nature 266: 554-556.

  • Duchaineau, M., M. Wolinsky, D. E. Sigeti, M. C. Miller, C. Aldrich, M. B. Mineev-Weinstein. (1997). "ROAMing Terrain: Real-time Optimally Adapting Meshes." Visualization ’97. pp. 81-88.

  • Dumont, R., F. Pellacini, J. A. Ferwerda. (2001). "A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering." 2001 Eurographics Workshop on Rendering.

  • Eck, M., T. DeRose, T. Duchamp, H. Hoppe, M. Lounsbery, W. Stuetzle. (1995). "Multiresolution Analysis of Arbitrary Meshes." SIGGRAPH 95. pp. 173-182. [PDF] [Abstract]

  • Edelsbrunner, H. (2001). Geometry and Topology for Mesh Generation, Cambridge University Press.

  • Edelsbrunner, H. and A. Zomorodian (2001). "Computing Linking Numbers in a Filtration." Algorithms in Bioinformatics (LNCS 2149), Springer. pp. 112-127.

  • Edelsbrunner, H., D. Letscher, A. Zomorodian. (2000). "Topological Persistence and Simplification." 41st Annual IEEE Symposium on Foundations of Computer Science. pp. 454-463.

  • Edelsbrunner, H. and E. Mucke (1994). "Three-dimensional Alpha Shapes." ACM Transactions on Graphics 13: 43-72.

  • Edelsbrunner, H., D. Kirkpatrick, R. Seidel. (1983). "On the Shape of a Set of Points in the Plane." IEEE Transactions on Information Theory 29: 551-559.

  • El-Sana, J. and O. Hadar (2002). "Motion-Based View-Dependent Rendering." Computers and Graphics(June). To appear

  • El-Sana, J., N. Sokolovsky, C. Silva. (2001). "Integrating Occlusion Culling with View-Dependent Rendering." IEEE Visualization 2001. pp. 371-378.

  • El-Sana, J., F. Evans, A. Kalaiah, A. Varshney, S. Skiena, and E. Azanli. (2000). "Efficiently Computing and Updating Triangle Strips for Real-time Rendering." Computer-Aided Design 32(13): 753-772. [Abstract]

  • El-Sana, J. and A. Varshney (1999). "Generalized View-Dependent Simplification." Computer Graphics Forum 18(3): 83-94. [Abstract]

  • El-Sana, J. and A. Varshney (1999). View-Dependent Topology Simplification. Virtual Environments "99, Vienna, Austria, Eurographics.

  • El-Sana, J. and A. Varshney (1998). "Topology Simplification for Polygonal Virtual Environments." IEEE Transactions on Visualization and Computer Graphics 4(2): 133-144. [Abstract]

  • Elmes, D., B. Kantowitz, and H. Roediger III. (1992). "Research Methods in Psychology." St Paul, MI, West Publishing Company.

  • Enroth-Cugell, C. and J. G. Robson (1966). "The Contrast Sensitivity of Retinal Ganglion Cells of the Cat." Journal of Physiology 187: 517-552.

  • Erikson, C. (2000). "Hierarchical Levels of Detail to Accelerate the Rendering of Large Static and Dynamic Polygonal Environments." Ph.D. Thesis, University of North Carolina at Chapel Hill. [PDF]

  • Erikson, C. and D. Manocha (1999). "GAPS: General and Automatic Polygonal Simplification." 1999 ACM Symposium on Interactive 3D Graphics. pp. 79-88. [PDF] [Abstract]

  • Evans, W., D. Kirkpatrick, G. Townsend. (1997). "Right Triangular Irregular Networks." Technical Report 97-09, Department of Computer Science, University of Arizona.

  • Evans, F., S. Skiena, A. Varshney. (1996). "Optimizing Triangle Strips for Fast Rendering." IEEE Visualization ’96. pp. 319-326.

  • Falby, J. S., M. J. Zyda, D. R. Pratt, R. L. Mackey. (1993). "NPSNET: Hierarchical Data Structures for Real-Time Three-Dimensional Visual Simulation." Computers and Graphics 17(1): 65-69.

  • Ferwerda, J. A. (2001). "Elements of Early Vision for Computer Graphics." IEEE Computer Graphics and Applications 21(5): 22-33.

  • Ferwerda, J. A., S. Pattanaik, P. Shirley, D. P. Greenberg. (1997). "A Model of Visual Masking for Computer Graphics." SIGGRAPH 97. pp. 143-152.

  • Flapan, E. (2000). When Topology Meets Chemistry: A Topological Look at Molecular Chirality. New York, NY, Cambridge University Press.

  • Fournier, A. and D. Y. Montuno (1984). "Triangulating Simple Polygons and Equivalent Problems." ACM Transactions on Graphics 3: 153-174.

  • Fowler, R. J. and J. J. Little (1979). "Automatic Extraction of Irregular Network Digital Terrain Models." SIGGRAPH 79. pp. 199-207.

  • Funkhouser, T. A. and C. H. Séquin (1993). "Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments." SIGGRAPH 93. pp. 247-254. [PDF] [Abstract]

  • Funkhouser, T. A. (1993). "Database and Display Algorithms for Interactive Visualization of Architectural Models." Ph.D. Thesis, University of California at Berkeley.

  • Garland, M., A. Willmott, et al. (2001). "Hierarchical Face Clustering on Polygonal Surfaces." 2001 ACM Symposium on Interactive 3D Graphics.pp. 49-58. [PDF] [Abstract]

  • Garland, M. (1999). "Quadric-Based Polygonal Surface Simplification." Ph.D. Thesis CMU-CS-99-105, Carnegie Mellon University.

  • Garland, M. and P. Heckbert (1998). "Simplifying Surfaces with Color and Texture using Quadric Error Metrics." IEEE Visualization ’98. pp. 263-270.

  • Garland, M. and P. Heckbert (1997). "Surface Simplification Using Quadric Error Metrics." SIGGRAPH 97. pp. 209-216. [PDF] [Abstract]

  • Garland, M. and P. S. Heckbert (1995). "Fast Polygonal Approximation of Terrains and Height Fields." Technical Report CMU-CS-95-181, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA.

  • Gerstner, T. (2002). "Multiresolution Visualization and Comptression of Global Topographic Data." GeoInformatica: (to appear).

  • Girod, B. (1993). "What’s Wrong with Mean-Squared Error?" Digital Images and Human Vision. A. Watson. Cambridge, MA, MIT Press. pp. 207-220.

  • Gobbetti, E. and E. Bouvier (1999). "Time-critical Multiresolution Scene Rendering." Visualization ’99. pp. 123-130.

  • Greene, N., M. Kass, G. Miller. (1993). "Hierarchical Z-buffer Visibility." SIGGRAPH 92. pp. 319-326.

  • Gregory, R. L. (1990). Eye and Brain: The Psychology of Seeing. London, Weidenfeld and Nicolson.

  • Gregory, R. L. (1977). "Vision with Isoluminant Colour Contrast: 1. A Projection Technique and Observations." Perception 6: 113-119.

  • Gross, M., R. Gatti, O. Staadt. (1995). "Fast Multiresolution Surface Meshing." Visualization ’95. pp. 135-142.

  • Guéziec, A. (1999). "Locally Toleranced Surface Simplification." IEEE Transactions on Visualization and Computer Graphics 5(2): 168-189. [Abstract]

  • Guéziec, A., G. Taubin, B. Horn, F. Lazarus. (1999). "A Framework for Streaming Geometry in VRML." IEEE Computer Graphics and Applications 19(2): 68-78.

  • Guéziec, A., F. Lazarus, G. Taubin, and W. Horn. (1998). "Simplicial Maps for Progressive Transmission of Polygonal Surfaces." VRML 98: Third Symposium on the Virtual Reality Modeling Language, Monterey, CA, ACM SIGGRAPH / ACM SIGCOMM ACM Press. pp. 25-31 and 131. [PDF] [Abstract]

  • Guéziec, A. (1995). "Surface Simplification with Variable Tolerance." Second Annual International Symposium on Medical Robotics and Computer Assisted Surgery (MRCAS ’95). pp. 132-139.

  • Haenny, P., J. Maunsell, et al. (1988). "State Dependent Activity in Monkey Visual Cortex: II. Retinal and Extraretinal Factors in V4." Experimental Brain Research 69: 245-259.

  • Hallett, P. E. (1991). Some Limitations to Human Peripheral Vision. Vision and visual Dysfunction: Limits of Vision. J. R. Cronly-Dillon, MacMillan Press. 5: 44-80.

  • Hamann, B. (1994). "A Data Reduction Scheme for Triangulated Surfaces." Computer Aided Geometric Design 11: 197-214.

  • Hao, X. and Varshney, A. (2001). "Variable-precision rendering." Symposium on Interactive 3D Graphics 2001, pp. 149-158. [URL]

  • Harvey, L. O. and M. J. Gervais (1981). "Internal Representation of Visual Texture as the Basis for the Judgement of Similarity." Journal of Experimental Psychology: Human Perception Performance 7(4): 741-753.

  • Hawkes, R., S. Rushton, M. Smyth. (1995). "Update Rates and Fidelity in Virtual Environments." Virtual Reality: Research, Development, and Application 1(2): 99-108.

  • He, Y. (2000). "Real-time Dynamic Terrain Visualization for Ground Vehicle Simulation." Ph.D. Thesis, Department of Computer Science, University of Iowa.

  • He, T., L. Hong, A. Varshney, and S. Wang. (1996). "Controlled Topology Simplification." IEEE Transactions on Visualization and Computer Graphics 2(2): 171-184. [Abstract]

  • Heckbert, P. and M. Garland (1997). "Survey of Polygonal Simplification Algorithms." SIGGRAPH 97 Course Notes. [PDF] [Abstract]

  • Heeley, D. (1991). "Spatial Frequency Difference Thresholds Depend on Stimulus Area." Spatial Vision 5(3): 205-217.

  • Helman, J. (1996). "Designing Real-Time 3D Graphics for Entertainment." SIGGRAPH 96 Course #33.

  • Helman, J. (1993). "Designing Virtual Reality Systems to Meet Physio- and Psychological Requirements." SIGGRAPH 93 Course Number 23: Applied Virtual Reality.

  • Herzen, B. and A. Barr (1987). "Accurate Triangulations of Deformed, Intersecting Surfaces." SIGGRAPH 87. pp. 103-110.

  • Hilaga, M., Y. Shinagawa, T. Kohmura, T. L. Kunii. (2001). "Topology Matching for Fully Automatic Similarity Estimation of 3D Shapes." SIGGRAPH 2001, ACM Press / ACM SIGGRAPH. pp. 203-212. [Abstract]

  • Hinker, P. and C. Hansen (1993). "Geometric Optimization." Visualization ’93. pp. 189-195.

  • Hitchner, L. E. and M. W. McGreevy (1993). "Methods for User-Based Reduction of Model complexity for Virtual Planetary Exploration." Proceedings of the SPIE - The International Society for Optical Engineering 1913: 622-636.

  • Holloway, R. L. (1991). "Viper: A Quasi-Real-Time Virtual-Worlds Application." Technical Report TR-92-004, University of North Carolina at Chapel Hill.

  • Hoppe, H. H. (1999). "New Quadric Metric for Simplifying Meshes with Appearance Attributes." IEEE Visualization ’99. pp. 59-66. [Abstract]

  • Hoppe, H. (1999). "Optimization of Mesh Locality for Transparent Vertex Caching." SIGGRAPH 99. pp. 269-276.

  • Hoppe, H. (1998). "Efficient Implementation of Progressive Meshes." Computers & Graphics 22(1): 27-36. [Abstract]

  • Hoppe, H. (1998). "Smooth View-Dependent Level-of-Detail Control and its Application to Terrain Rendering." Visualization ’98. pp. 35-42.

  • Hoppe, H. (1997). "View-Dependent Refinement of Progressive Meshes." SIGGRAPH 97. pp. 189-198. [PDF] [Abstract]

  • Hoppe, H. (1996). "Progressive Meshes." SIGGRAPH 96, ACM SIGGRAPH. pp. 99-108. [PDF] [Abstract]

  • Hoppe, H., T. DeRose, T. Duchamp, J. McDonald, W. Stuetzle. (1993). "Mesh Optimization." SIGGRAPH 93. pp. 19-26. [PDF] [Abstract]

  • Hubel, D. and T. Wiesel (1962). "Receptive Fields, Binocular Interaction, and Functional Architecture in the Cat"s Visual Cortex." Journal of Physiology 160: 106-154.

  • Humphreys, G., M. Eldridge, G. Stoll, M. Everett, P. Hanrahan. (2001). "WireGL: A Scalable Graphics System for Clusters." SIGGRAPH 2001. pp. 129-140.

  • Humphreys, G., C. Lamote, T. Lloyd-Jones. (1995). "An Interactive Activation Approach to Object Processing: Effects of Structural Similarity, Name Frequency, and Task in Normality and Pathology." Memory 3: 535-586.

  • Humphreys, G. W. and V. Bruce (1989). Visual Cognition: Computational, Experimental and Neuropsychological Perspectives. Hove, UK, Lawrence Erlbaum Associates.

  • Humphreys, G., M. Riddoch, et al. (1988). "Cascade Processes in Picture Identification." Cognitive Neuropsychology 5: 67-103.

  • Hurvich, L. M. (1981). Color Vision. Sunderland, MA, Sinauer Associates.

  • Hwa, L. M., Duchaineau, M. A., and Joy, K. I. (2004) "Adaptive 4-8 Texture Hierarchies." In Proceedings of IEEE Visualization 2004, Austin, Texas, October 10-15, 2004. [PDF]

  • Jain, A. (1989). Fundamentals of Digital Image Processing. Englewood Cliffs, New Jersey, Prentice-Hall.

  • Johnson, D. and E. Cohen (2001). "Spatialized Normal Cone Hierarchies." 2001 Symposium on Interactive 3D Graphics: 129-134.

  • Jolicoeur, P. (1985). "The Time to Name Disoriented Natural Objects." Memory and Cognition 13: 289-303.

  • Jolliffe, I. (1986). Principle Component Analysis. New York, NY, Springer-Verlag.

  • Kalvin, A. D. and R. H. Taylor (1996). "Superfaces: Polygonal Mesh Simplification with Bounded Error." IEEE Computer Graphics and Applications 16(3): 64-77.

  • Kelly, D. H. (1984). "Retinal Inhomogenity: I. Spatiotemporal Contrast Sensitivity." Journal of the Optical Society of America A1(1): 107-113.

  • Kelly, D. H. (1979). "Motion and Vision. II. Stabilized Spatio-Temporal Threshold Surface." Journal of the Optical Society of America 69(10): 1340-1349.

  • Kelly, D. H. (1975). "Spatial Frequency Selectivity in the Retina." Vision Research 15: 665-672.

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